My "Factorio Mark 3" Playthrough Mod List

I was asked recently for a rundown of the mods I'm running for my most recent Factorio playthrough series on Youtube, "Factorio Mark 3". Here's the list!

  • Bottleneck
  • Creative Mode (Fix for 0.16)
  • EvoGUI - Evolution Factor Indicator and more
  • Factorissimo2
  • Fully Automated Rail Layer
  • Helmod: assistant for planning your base.
  • Lighted Electric Poles +
  • Squeak through
  • Upgrade Builder and Planner
  • Warehousing Mod
  • What is it really used for?

These are all available via the in-game mod browser.