I was asked recently for a rundown of the mods I'm running for my most recent Factorio playthrough series on Youtube, "Factorio Mark 3". Here's the list!
- Creative Mode (Fix for 0.16)
- EvoGUI - Evolution Factor Indicator and more
- Fully Automated Rail Layer
- Helmod: assistant for planning your base.
- Lighted Electric Poles +
- Squeak through
- Upgrade Builder and Planner
- Warehousing Mod
- What is it really used for?
These are all available via the in-game mod browser.